This is Info file elisp, produced by Makeinfo-1.63 from the input file elisp.texi. This version is the edition 2.4.2 of the GNU Emacs Lisp Reference Manual. It corresponds to Emacs Version 19.34. Published by the Free Software Foundation 59 Temple Place, Suite 330 Boston, MA 02111-1307 USA Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1996 Free Software Foundation, Inc. Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. 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File: elisp, Node: Using Interactive, Next: Interactive Codes, Up: Defining Commands Using `interactive' ------------------- This section describes how to write the `interactive' form that makes a Lisp function an interactively-callable command. - Special Form: interactive ARG-DESCRIPTOR This special form declares that the function in which it appears is a command, and that it may therefore be called interactively (via `M-x' or by entering a key sequence bound to it). The argument ARG-DESCRIPTOR declares how to compute the arguments to the command when the command is called interactively. A command may be called from Lisp programs like any other function, but then the caller supplies the arguments and ARG-DESCRIPTOR has no effect. The `interactive' form has its effect because the command loop (actually, its subroutine `call-interactively') scans through the function definition looking for it, before calling the function. Once the function is called, all its body forms including the `interactive' form are executed, but at this time `interactive' simply returns `nil' without even evaluating its argument. There are three possibilities for the argument ARG-DESCRIPTOR: * It may be omitted or `nil'; then the command is called with no arguments. This leads quickly to an error if the command requires one or more arguments. * It may be a Lisp expression that is not a string; then it should be a form that is evaluated to get a list of arguments to pass to the command. If this expression reads keyboard input (this includes using the minibuffer), keep in mind that the integer value of point or the mark before reading input may be incorrect after reading input. This is because the current buffer may be receiving subprocess output; if subprocess output arrives while the command is waiting for input, it could relocate point and the mark. Here's an example of what *not* to do: (interactive (list (region-beginning) (region-end) (read-string "Foo: " nil 'my-history))) Here's how to avoid the problem, by examining point and the mark only after reading the keyboard input: (interactive (let ((string (read-string "Foo: " nil 'my-history))) (list (region-beginning) (region-end) string))) * It may be a string; then its contents should consist of a code character followed by a prompt (which some code characters use and some ignore). The prompt ends either with the end of the string or with a newline. Here is a simple example: (interactive "bFrobnicate buffer: ") The code letter `b' says to read the name of an existing buffer, with completion. The buffer name is the sole argument passed to the command. The rest of the string is a prompt. If there is a newline character in the string, it terminates the prompt. If the string does not end there, then the rest of the string should contain another code character and prompt, specifying another argument. You can specify any number of arguments in this way. The prompt string can use `%' to include previous argument values (starting with the first argument) in the prompt. This is done using `format' (*note Formatting Strings::.). For example, here is how you could read the name of an existing buffer followed by a new name to give to that buffer: (interactive "bBuffer to rename: \nsRename buffer %s to: ") If the first character in the string is `*', then an error is signaled if the buffer is read-only. If the first character in the string is `@', and if the key sequence used to invoke the command includes any mouse events, then the window associated with the first of those events is selected before the command is run. You can use `*' and `@' together; the order does not matter. Actual reading of arguments is controlled by the rest of the prompt string (starting with the first character that is not `*' or `@'). File: elisp, Node: Interactive Codes, Next: Interactive Examples, Prev: Using Interactive, Up: Defining Commands Code Characters for `interactive' --------------------------------- The code character descriptions below contain a number of key words, defined here as follows: Completion Provide completion. TAB, SPC, and RET perform name completion because the argument is read using `completing-read' (*note Completion::.). `?' displays a list of possible completions. Existing Require the name of an existing object. An invalid name is not accepted; the commands to exit the minibuffer do not exit if the current input is not valid. Default A default value of some sort is used if the user enters no text in the minibuffer. The default depends on the code character. No I/O This code letter computes an argument without reading any input. Therefore, it does not use a prompt string, and any prompt string you supply is ignored. Even though the code letter doesn't use a prompt string, you must follow it with a newline if it is not the last code character in the string. Prompt A prompt immediately follows the code character. The prompt ends either with the end of the string or with a newline. Special This code character is meaningful only at the beginning of the interactive string, and it does not look for a prompt or a newline. It is a single, isolated character. Here are the code character descriptions for use with `interactive': Signal an error if the current buffer is read-only. Special. Select the window mentioned in the first mouse event in the key sequence that invoked this command. Special. A function name (i.e., a symbol satisfying `fboundp'). Existing, Completion, Prompt. The name of an existing buffer. By default, uses the name of the current buffer (*note Buffers::.). Existing, Completion, Default, Prompt. A buffer name. The buffer need not exist. By default, uses the name of a recently used buffer other than the current buffer. Completion, Default, Prompt. A character. The cursor does not move into the echo area. Prompt. A command name (i.e., a symbol satisfying `commandp'). Existing, Completion, Prompt. The position of point, as an integer (*note Point::.). No I/O. A directory name. The default is the current default directory of the current buffer, `default-directory' (*note System Environment::.). Existing, Completion, Default, Prompt. The first or next mouse event in the key sequence that invoked the command. More precisely, `e' gets events that are lists, so you can look at the data in the lists. *Note Input Events::. No I/O. You can use `e' more than once in a single command's interactive specification. If the key sequence that invoked the command has N events that are lists, the Nth `e' provides the Nth such event. Events that are not lists, such as function keys and ASCII characters, do not count where `e' is concerned. A file name of an existing file (*note File Names::.). The default directory is `default-directory'. Existing, Completion, Default, Prompt. A file name. The file need not exist. Completion, Default, Prompt. A key sequence (*note Keymap Terminology::.). This keeps reading events until a command (or undefined command) is found in the current key maps. The key sequence argument is represented as a string or vector. The cursor does not move into the echo area. Prompt. This kind of input is used by commands such as `describe-key' and `global-set-key'. A key sequence, whose definition you intend to change. This works like `k', except that it suppresses, for the last input event in the key sequence, the conversions that are normally used (when necessary) to convert an undefined key into a defined one. The position of the mark, as an integer. No I/O. A number read with the minibuffer. If the input is not a number, the user is asked to try again. The prefix argument, if any, is not used. Prompt. The numeric prefix argument; but if there is no prefix argument, read a number as with `n'. Requires a number. *Note Prefix Command Arguments::. Prompt. The numeric prefix argument. (Note that this `p' is lower case.) No I/O. The raw prefix argument. (Note that this `P' is upper case.) No I/O. Point and the mark, as two numeric arguments, smallest first. This is the only code letter that specifies two successive arguments rather than one. No I/O. Arbitrary text, read in the minibuffer and returned as a string (*note Text from Minibuffer::.). Terminate the input with either LFD or RET. (`C-q' may be used to include either of these characters in the input.) Prompt. An interned symbol whose name is read in the minibuffer. Any whitespace character terminates the input. (Use `C-q' to include whitespace in the string.) Other characters that normally terminate a symbol (e.g., parentheses and brackets) do not do so here. Prompt. A variable declared to be a user option (i.e., satisfying the predicate `user-variable-p'). *Note High-Level Completion::. Existing, Completion, Prompt. A Lisp object, specified with its read syntax, terminated with a LFD or RET. The object is not evaluated. *Note Object from Minibuffer::. Prompt. A Lisp form is read as with `x', but then evaluated so that its value becomes the argument for the command. Prompt. File: elisp, Node: Interactive Examples, Prev: Interactive Codes, Up: Defining Commands Examples of Using `interactive' ------------------------------- Here are some examples of `interactive': (defun foo1 () ; `foo1' takes no arguments, (interactive) ; just moves forward two words. (forward-word 2)) => foo1 (defun foo2 (n) ; `foo2' takes one argument, (interactive "p") ; which is the numeric prefix. (forward-word (* 2 n))) => foo2 (defun foo3 (n) ; `foo3' takes one argument, (interactive "nCount:") ; which is read with the Minibuffer. (forward-word (* 2 n))) => foo3 (defun three-b (b1 b2 b3) "Select three existing buffers. Put them into three windows, selecting the last one." (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:") (delete-other-windows) (split-window (selected-window) 8) (switch-to-buffer b1) (other-window 1) (split-window (selected-window) 8) (switch-to-buffer b2) (other-window 1) (switch-to-buffer b3)) => three-b (three-b "*scratch*" "declarations.texi" "*mail*") => nil File: elisp, Node: Interactive Call, Next: Command Loop Info, Prev: Defining Commands, Up: Command Loop Interactive Call ================ After the command loop has translated a key sequence into a definition, it invokes that definition using the function `command-execute'. If the definition is a function that is a command, `command-execute' calls `call-interactively', which reads the arguments and calls the command. You can also call these functions yourself. - Function: commandp OBJECT Returns `t' if OBJECT is suitable for calling interactively; that is, if OBJECT is a command. Otherwise, returns `nil'. The interactively callable objects include strings and vectors (treated as keyboard macros), lambda expressions that contain a top-level call to `interactive', byte-code function objects made from such lambda expressions, autoload objects that are declared as interactive (non-`nil' fourth argument to `autoload'), and some of the primitive functions. A symbol is `commandp' if its function definition is `commandp'. Keys and keymaps are not commands. Rather, they are used to look up commands (*note Keymaps::.). See `documentation' in *Note Accessing Documentation::, for a realistic example of using `commandp'. - Function: call-interactively COMMAND &optional RECORD-FLAG This function calls the interactively callable function COMMAND, reading arguments according to its interactive calling specifications. An error is signaled if COMMAND is not a function or if it cannot be called interactively (i.e., is not a command). Note that keyboard macros (strings and vectors) are not accepted, even though they are considered commands, because they are not functions. If RECORD-FLAG is non-`nil', then this command and its arguments are unconditionally added to the list `command-history'. Otherwise, the command is added only if it uses the minibuffer to read an argument. *Note Command History::. - Function: command-execute COMMAND &optional RECORD-FLAG This function executes COMMAND as an editing command. The argument COMMAND must satisfy the `commandp' predicate; i.e., it must be an interactively callable function or a keyboard macro. A string or vector as COMMAND is executed with `execute-kbd-macro'. A function is passed to `call-interactively', along with the optional RECORD-FLAG. A symbol is handled by using its function definition in its place. A symbol with an `autoload' definition counts as a command if it was declared to stand for an interactively callable function. Such a definition is handled by loading the specified library and then rechecking the definition of the symbol. - Command: execute-extended-command PREFIX-ARGUMENT This function reads a command name from the minibuffer using `completing-read' (*note Completion::.). Then it uses `command-execute' to call the specified command. Whatever that command returns becomes the value of `execute-extended-command'. If the command asks for a prefix argument, it receives the value PREFIX-ARGUMENT. If `execute-extended-command' is called interactively, the current raw prefix argument is used for PREFIX-ARGUMENT, and thus passed on to whatever command is run. `execute-extended-command' is the normal definition of `M-x', so it uses the string `M-x ' as a prompt. (It would be better to take the prompt from the events used to invoke `execute-extended-command', but that is painful to implement.) A description of the value of the prefix argument, if any, also becomes part of the prompt. (execute-extended-command 1) ---------- Buffer: Minibuffer ---------- 1 M-x forward-word RET ---------- Buffer: Minibuffer ---------- => t - Function: interactive-p This function returns `t' if the containing function (the one whose code includes the call to `interactive-p') was called interactively, with the function `call-interactively'. (It makes no difference whether `call-interactively' was called from Lisp or directly from the editor command loop.) If the containing function was called by Lisp evaluation (or with `apply' or `funcall'), then it was not called interactively. The most common use of `interactive-p' is for deciding whether to print an informative message. As a special exception, `interactive-p' returns `nil' whenever a keyboard macro is being run. This is to suppress the informative messages and speed execution of the macro. For example: (defun foo () (interactive) (and (interactive-p) (message "foo"))) => foo (defun bar () (interactive) (setq foobar (list (foo) (interactive-p)))) => bar ;; Type `M-x foo'. -| foo ;; Type `M-x bar'. ;; This does not print anything. foobar => (nil t) File: elisp, Node: Command Loop Info, Next: Input Events, Prev: Interactive Call, Up: Command Loop Information from the Command Loop ================================= The editor command loop sets several Lisp variables to keep status records for itself and for commands that are run. - Variable: last-command This variable records the name of the previous command executed by the command loop (the one before the current command). Normally the value is a symbol with a function definition, but this is not guaranteed. The value is copied from `this-command' when a command returns to the command loop, except when the command specifies a prefix argument for the following command. This variable is always local to the current terminal and cannot be buffer-local. *Note Multiple Displays::. - Variable: this-command This variable records the name of the command now being executed by the editor command loop. Like `last-command', it is normally a symbol with a function definition. The command loop sets this variable just before running a command, and copies its value into `last-command' when the command finishes (unless the command specifies a prefix argument for the following command). Some commands set this variable during their execution, as a flag for whatever command runs next. In particular, the functions for killing text set `this-command' to `kill-region' so that any kill commands immediately following will know to append the killed text to the previous kill. If you do not want a particular command to be recognized as the previous command in the case where it got an error, you must code that command to prevent this. One way is to set `this-command' to `t' at the beginning of the command, and set `this-command' back to its proper value at the end, like this: (defun foo (args...) (interactive ...) (let ((old-this-command this-command)) (setq this-command t) ...do the work... (setq this-command old-this-command))) - Function: this-command-keys This function returns a string or vector containing the key sequence that invoked the present command, plus any previous commands that generated the prefix argument for this command. The value is a string if all those events were characters. *Note Input Events::. (this-command-keys) ;; Now use `C-u C-x C-e' to evaluate that. => "^U^X^E" - Variable: last-nonmenu-event This variable holds the last input event read as part of a key sequence, not counting events resulting from mouse menus. One use of this variable is to figure out a good default location to pop up another menu. - Variable: last-command-event - Variable: last-command-char This variable is set to the last input event that was read by the command loop as part of a command. The principal use of this variable is in `self-insert-command', which uses it to decide which character to insert. last-command-event ;; Now use `C-u C-x C-e' to evaluate that. => 5 The value is 5 because that is the ASCII code for `C-e'. The alias `last-command-char' exists for compatibility with Emacs version 18. - Variable: last-event-frame This variable records which frame the last input event was directed to. Usually this is the frame that was selected when the event was generated, but if that frame has redirected input focus to another frame, the value is the frame to which the event was redirected. *Note Input Focus::. File: elisp, Node: Input Events, Next: Reading Input, Prev: Command Loop Info, Up: Command Loop Input Events ============ The Emacs command loop reads a sequence of "input events" that represent keyboard or mouse activity. The events for keyboard activity are characters or symbols; mouse events are always lists. This section describes the representation and meaning of input events in detail. - Function: eventp OBJECT This function returns non-`nil' if OBJECT is an input event. * Menu: * Keyboard Events:: Ordinary characters-keys with symbols on them. * Function Keys:: Function keys-keys with names, not symbols. * Mouse Events:: Overview of mouse events. * Click Events:: Pushing and releasing a mouse button. * Drag Events:: Moving the mouse before releasing the button. * Button-Down Events:: A button was pushed and not yet released. * Repeat Events:: Double and triple click (or drag, or down). * Motion Events:: Just moving the mouse, not pushing a button. * Focus Events:: Moving the mouse between frames. * Misc Events:: Other events window systems can generate. * Event Examples:: Examples of the lists for mouse events. * Classifying Events:: Finding the modifier keys in an event symbol. Event types. * Accessing Events:: Functions to extract info from events. * Strings of Events:: Special considerations for putting keyboard character events in a string. File: elisp, Node: Keyboard Events, Next: Function Keys, Up: Input Events Keyboard Events --------------- There are two kinds of input you can get from the keyboard: ordinary keys, and function keys. Ordinary keys correspond to characters; the events they generate are represented in Lisp as characters. In Emacs versions 18 and earlier, characters were the only events. The event type of a character event is the character itself (an integer); see *Note Classifying Events::. An input character event consists of a "basic code" between 0 and 255, plus any or all of these "modifier bits": The 2**27 bit in the character code indicates a character typed with the meta key held down. control The 2**26 bit in the character code indicates a non-ASCII control character. ASCII control characters such as `C-a' have special basic codes of their own, so Emacs needs no special bit to indicate them. Thus, the code for `C-a' is just 1. But if you type a control combination not in ASCII, such as `%' with the control key, the numeric value you get is the code for `%' plus 2**26 (assuming the terminal supports non-ASCII control characters). shift The 2**25 bit in the character code indicates an ASCII control character typed with the shift key held down. For letters, the basic code indicates upper versus lower case; for digits and punctuation, the shift key selects an entirely different character with a different basic code. In order to keep within the ASCII character set whenever possible, Emacs avoids using the 2**25 bit for those characters. However, ASCII provides no way to distinguish `C-A' from `C-a', so Emacs uses the 2**25 bit in `C-A' and not in `C-a'. hyper The 2**24 bit in the character code indicates a character typed with the hyper key held down. super The 2**23 bit in the character code indicates a character typed with the super key held down. The 2**22 bit in the character code indicates a character typed with the alt key held down. (On some terminals, the key labeled ALT is actually the meta key.) It is best to avoid mentioning specific bit numbers in your program. To test the modifier bits of a character, use the function `event-modifiers' (*note Classifying Events::.). When making key bindings, you can use the read syntax for characters with modifier bits (`\C-', `\M-', and so on). For making key bindings with `define-key', you can use lists such as `(control hyper ?x)' to specify the characters (*note Changing Key Bindings::.). The function `event-convert-list' converts such a list into an event type (*note Classifying Events::.). File: elisp, Node: Function Keys, Next: Mouse Events, Prev: Keyboard Events, Up: Input Events Function Keys ------------- Most keyboards also have "function keys"--keys that have names or symbols that are not characters. Function keys are represented in Lisp as symbols; the symbol's name is the function key's label, in lower case. For example, pressing a key labeled F1 places the symbol `f1' in the input stream. The event type of a function key event is the event symbol itself. *Note Classifying Events::. Here are a few special cases in the symbol-naming convention for function keys: `backspace', `tab', `newline', `return', `delete' These keys correspond to common ASCII control characters that have special keys on most keyboards. In ASCII, `C-i' and TAB are the same character. If the terminal can distinguish between them, Emacs conveys the distinction to Lisp programs by representing the former as the integer 9, and the latter as the symbol `tab'. Most of the time, it's not useful to distinguish the two. So normally `function-key-map' (*note Translating Input::.) is set up to map `tab' into 9. Thus, a key binding for character code 9 (the character `C-i') also applies to `tab'. Likewise for the other symbols in this group. The function `read-char' likewise converts these events into characters. In ASCII, BS is really `C-h'. But `backspace' converts into the character code 127 (DEL), not into code 8 (BS). This is what most users prefer. `left', `up', `right', `down' Cursor arrow keys `kp-add', `kp-decimal', `kp-divide', ... Keypad keys (to the right of the regular keyboard). `kp-0', `kp-1', ... Keypad keys with digits. `kp-f1', `kp-f2', `kp-f3', `kp-f4' Keypad PF keys. `kp-home', `kp-left', `kp-up', `kp-right', `kp-down' Keypad arrow keys. Emacs normally translates these into the non-keypad keys `home', `left', ... `kp-prior', `kp-next', `kp-end', `kp-begin', `kp-insert', `kp-delete' Additional keypad duplicates of keys ordinarily found elsewhere. Emacs normally translates these into the like-named non-keypad keys. You can use the modifier keys ALT, CTRL, HYPER, META, SHIFT, and SUPER with function keys. The way to represent them is with prefixes in the symbol name: The alt modifier. The control modifier. The hyper modifier. The meta modifier. The shift modifier. The super modifier. Thus, the symbol for the key F3 with META held down is `M-f3'. When you use more than one prefix, we recommend you write them in alphabetical order; but the order does not matter in arguments to the key-binding lookup and modification functions. File: elisp, Node: Mouse Events, Next: Click Events, Prev: Function Keys, Up: Input Events Mouse Events ------------ Emacs supports four kinds of mouse events: click events, drag events, button-down events, and motion events. All mouse events are represented as lists. The CAR of the list is the event type; this says which mouse button was involved, and which modifier keys were used with it. The event type can also distinguish double or triple button presses (*note Repeat Events::.). The rest of the list elements give position and time information. For key lookup, only the event type matters: two events of the same type necessarily run the same command. The command can access the full values of these events using the `e' interactive code. *Note Interactive Codes::. A key sequence that starts with a mouse event is read using the keymaps of the buffer in the window that the mouse was in, not the current buffer. This does not imply that clicking in a window selects that window or its buffer--that is entirely under the control of the command binding of the key sequence. File: elisp, Node: Click Events, Next: Drag Events, Prev: Mouse Events, Up: Input Events Click Events ------------ When the user presses a mouse button and releases it at the same location, that generates a "click" event. Mouse click events have this form: (EVENT-TYPE (WINDOW BUFFER-POS (X . Y) TIMESTAMP) CLICK-COUNT) Here is what the elements normally mean: EVENT-TYPE This is a symbol that indicates which mouse button was used. It is one of the symbols `mouse-1', `mouse-2', ..., where the buttons are numbered left to right. You can also use prefixes `A-', `C-', `H-', `M-', `S-' and `s-' for modifiers alt, control, hyper, meta, shift and super, just as you would with function keys. This symbol also serves as the event type of the event. Key bindings describe events by their types; thus, if there is a key binding for `mouse-1', that binding would apply to all events whose EVENT-TYPE is `mouse-1'. WINDOW This is the window in which the click occurred. These are the pixel-denominated coordinates of the click, relative to the top left corner of WINDOW, which is `(0 . 0)'. BUFFER-POS This is the buffer position of the character clicked on. TIMESTAMP This is the time at which the event occurred, in milliseconds. (Since this value wraps around the entire range of Emacs Lisp integers in about five hours, it is useful only for relating the times of nearby events.) CLICK-COUNT This is the number of rapid repeated presses so far of the same mouse button. *Note Repeat Events::. The meanings of BUFFER-POS, X and Y are somewhat different when the event location is in a special part of the screen, such as the mode line or a scroll bar. If the location is in a scroll bar, then BUFFER-POS is the symbol `vertical-scroll-bar' or `horizontal-scroll-bar', and the pair `(X . Y)' is replaced with a pair `(PORTION . WHOLE)', where PORTION is the distance of the click from the top or left end of the scroll bar, and WHOLE is the length of the entire scroll bar. If the position is on a mode line or the vertical line separating WINDOW from its neighbor to the right, then BUFFER-POS is the symbol `mode-line' or `vertical-line'. For the mode line, Y does not have meaningful data. For the vertical line, X does not have meaningful data. In one special case, BUFFER-POS is a list containing a symbol (one of the symbols listed above) instead of just the symbol. This happens after the imaginary prefix keys for the event are inserted into the input stream. *Note Key Sequence Input::. File: elisp, Node: Drag Events, Next: Button-Down Events, Prev: Click Events, Up: Input Events Drag Events ----------- With Emacs, you can have a drag event without even changing your clothes. A "drag event" happens every time the user presses a mouse button and then moves the mouse to a different character position before releasing the button. Like all mouse events, drag events are represented in Lisp as lists. The lists record both the starting mouse position and the final position, like this: (EVENT-TYPE (WINDOW1 BUFFER-POS1 (X1 . Y1) TIMESTAMP1) (WINDOW2 BUFFER-POS2 (X2 . Y2) TIMESTAMP2) CLICK-COUNT) For a drag event, the name of the symbol EVENT-TYPE contains the prefix `drag-'. The second and third elements of the event give the starting and ending position of the drag. Aside from that, the data have the same meanings as in a click event (*note Click Events::.). You can access the second element of any mouse event in the same way, with no need to distinguish drag events from others. The `drag-' prefix follows the modifier key prefixes such as `C-' and `M-'. If `read-key-sequence' receives a drag event that has no key binding, and the corresponding click event does have a binding, it changes the drag event into a click event at the drag's starting position. This means that you don't have to distinguish between click and drag events unless you want to. File: elisp, Node: Button-Down Events, Next: Repeat Events, Prev: Drag Events, Up: Input Events Button-Down Events ------------------ Click and drag events happen when the user releases a mouse button. They cannot happen earlier, because there is no way to distinguish a click from a drag until the button is released. If you want to take action as soon as a button is pressed, you need to handle "button-down" events.(1) These occur as soon as a button is pressed. They are represented by lists that look exactly like click events (*note Click Events::.), except that the EVENT-TYPE symbol name contains the prefix `down-'. The `down-' prefix follows modifier key prefixes such as `C-' and `M-'. The function `read-key-sequence', and therefore the Emacs command loop as well, ignore any button-down events that don't have command bindings. This means that you need not worry about defining button-down events unless you want them to do something. The usual reason to define a button-down event is so that you can track mouse motion (by reading motion events) until the button is released. *Note Motion Events::. ---------- Footnotes ---------- (1) Button-down is the conservative antithesis of drag. File: elisp, Node: Repeat Events, Next: Motion Events, Prev: Button-Down Events, Up: Input Events Repeat Events ------------- If you press the same mouse button more than once in quick succession without moving the mouse, Emacs generates special "repeat" mouse events for the second and subsequent presses. The most common repeat events are "double-click" events. Emacs generates a double-click event when you click a button twice; the event happens when you release the button (as is normal for all click events). The event type of a double-click event contains the prefix `double-'. Thus, a double click on the second mouse button with meta held down comes to the Lisp program as `M-double-mouse-2'. If a double-click event has no binding, the binding of the corresponding ordinary click event is used to execute it. Thus, you need not pay attention to the double click feature unless you really want to. When the user performs a double click, Emacs generates first an ordinary click event, and then a double-click event. Therefore, you must design the command binding of the double click event to assume that the single-click command has already run. It must produce the desired results of a double click, starting from the results of a single click. This is convenient, if the meaning of a double click somehow "builds on" the meaning of a single click--which is recommended user interface design practice for double clicks. If you click a button, then press it down again and start moving the mouse with the button held down, then you get a "double-drag" event when you ultimately release the button. Its event type contains `double-drag' instead of just `drag'. If a double-drag event has no binding, Emacs looks for an alternate binding as if the event were an ordinary drag. Before the double-click or double-drag event, Emacs generates a "double-down" event when the user presses the button down for the second time. Its event type contains `double-down' instead of just `down'. If a double-down event has no binding, Emacs looks for an alternate binding as if the event were an ordinary button-down event. If it finds no binding that way either, the double-down event is ignored. To summarize, when you click a button and then press it again right away, Emacs generates a down event and a click event for the first click, a double-down event when you press the button again, and finally either a double-click or a double-drag event. If you click a button twice and then press it again, all in quick succession, Emacs generates a "triple-down" event, followed by either a "triple-click" or a "triple-drag". The event types of these events contain `triple' instead of `double'. If any triple event has no binding, Emacs uses the binding that it would use for the corresponding double event. If you click a button three or more times and then press it again, the events for the presses beyond the third are all triple events. Emacs does not have separate event types for quadruple, quintuple, etc. events. However, you can look at the event list to find out precisely how many times the button was pressed. - Function: event-click-count EVENT This function returns the number of consecutive button presses that led up to EVENT. If EVENT is a double-down, double-click or double-drag event, the value is 2. If EVENT is a triple event, the value is 3 or greater. If EVENT is an ordinary mouse event (not a repeat event), the value is 1. - Variable: double-click-time To generate repeat events, successive mouse button presses must be at the same screen position, and the number of milliseconds between successive button presses must be less than the value of `double-click-time'. Setting `double-click-time' to `nil' disables multi-click detection entirely. Setting it to `t' removes the time limit; Emacs then detects multi-clicks by position only. File: elisp, Node: Motion Events, Next: Focus Events, Prev: Repeat Events, Up: Input Events Motion Events ------------- Emacs sometimes generates "mouse motion" events to describe motion of the mouse without any button activity. Mouse motion events are represented by lists that look like this: (mouse-movement (WINDOW BUFFER-POS (X . Y) TIMESTAMP)) The second element of the list describes the current position of the mouse, just as in a click event (*note Click Events::.). The special form `track-mouse' enables generation of motion events within its body. Outside of `track-mouse' forms, Emacs does not generate events for mere motion of the mouse, and these events do not appear. - Special Form: track-mouse BODY... This special form executes BODY, with generation of mouse motion events enabled. Typically BODY would use `read-event' to read the motion events and modify the display accordingly. When the user releases the button, that generates a click event. Typically, BODY should return when it sees the click event, and discard that event. File: elisp, Node: Focus Events, Next: Misc Events, Prev: Motion Events, Up: Input Events Focus Events ------------ Window systems provide general ways for the user to control which window gets keyboard input. This choice of window is called the "focus". When the user does something to switch between Emacs frames, that generates a "focus event". The normal definition of a focus event, in the global keymap, is to select a new frame within Emacs, as the user would expect. *Note Input Focus::. Focus events are represented in Lisp as lists that look like this: (switch-frame NEW-FRAME) where NEW-FRAME is the frame switched to. Most X window managers are set up so that just moving the mouse into a window is enough to set the focus there. Emacs appears to do this, because it changes the cursor to solid in the new frame. However, there is no need for the Lisp program to know about the focus change until some other kind of input arrives. So Emacs generates a focus event only when the user actually types a keyboard key or presses a mouse button in the new frame; just moving the mouse between frames does not generate a focus event. A focus event in the middle of a key sequence would garble the sequence. So Emacs never generates a focus event in the middle of a key sequence. If the user changes focus in the middle of a key sequence--that is, after a prefix key--then Emacs reorders the events so that the focus event comes either before or after the multi-event key sequence, and not within it. File: elisp, Node: Misc Events, Next: Event Examples, Prev: Focus Events, Up: Input Events Miscellaneous Window System Events ---------------------------------- A few other event types represent occurrences within the window system. `(delete-frame (FRAME))' This kind of event indicates that the user gave the window manager a command to delete a particular window, which happens to be an Emacs frame. The standard definition of the `delete-frame' event is to delete FRAME. `(iconify-frame (FRAME))' This kind of event indicates that the user iconified FRAME using the window manager. Its standard definition is `ignore'; since the frame has already been iconified, Emacs has no work to do. The purpose of this event type is so that you can keep track of such events if you want to. `(make-frame-visible (FRAME))' This kind of event indicates that the user deiconified FRAME using the window manager. Its standard definition is `ignore'; since the frame has already been made visible, Emacs has no work to do. If one of these events arrives in the middle of a key sequence--that is, after a prefix key--then Emacs reorders the events so that this event comes either before or after the multi-event key sequence, not within it. File: elisp, Node: Event Examples, Next: Classifying Events, Prev: Misc Events, Up: Input Events Event Examples -------------- If the user presses and releases the left mouse button over the same location, that generates a sequence of events like this: (down-mouse-1 (# 2613 (0 . 38) -864320)) (mouse-1 (# 2613 (0 . 38) -864180)) While holding the control key down, the user might hold down the second mouse button, and drag the mouse from one line to the next. That produces two events, as shown here: (C-down-mouse-2 (# 3440 (0 . 27) -731219)) (C-drag-mouse-2 (# 3440 (0 . 27) -731219) (# 3510 (0 . 28) -729648)) While holding down the meta and shift keys, the user might press the second mouse button on the window's mode line, and then drag the mouse into another window. That produces a pair of events like these: (M-S-down-mouse-2 (# mode-line (33 . 31) -457844)) (M-S-drag-mouse-2 (# mode-line (33 . 31) -457844) (# 161 (33 . 3) -453816)) File: elisp, Node: Classifying Events, Next: Accessing Events, Prev: Event Examples, Up: Input Events Classifying Events ------------------ Every event has an "event type", which classifies the event for key binding purposes. For a keyboard event, the event type equals the event value; thus, the event type for a character is the character, and the event type for a function key symbol is the symbol itself. For events that are lists, the event type is the symbol in the CAR of the list. Thus, the event type is always a symbol or a character. Two events of the same type are equivalent where key bindings are concerned; thus, they always run the same command. That does not necessarily mean they do the same things, however, as some commands look at the whole event to decide what to do. For example, some commands use the location of a mouse event to decide where in the buffer to act. Sometimes broader classifications of events are useful. For example, you might want to ask whether an event involved the META key, regardless of which other key or mouse button was used. The functions `event-modifiers' and `event-basic-type' are provided to get such information conveniently. - Function: event-modifiers EVENT This function returns a list of the modifiers that EVENT has. The modifiers are symbols; they include `shift', `control', `meta', `alt', `hyper' and `super'. In addition, the modifiers list of a mouse event symbol always contains one of `click', `drag', and `down'. The argument EVENT may be an entire event object, or just an event type. Here are some examples: (event-modifiers ?a) => nil (event-modifiers ?\C-a) => (control) (event-modifiers ?\C-%) => (control) (event-modifiers ?\C-\S-a) => (control shift) (event-modifiers 'f5) => nil (event-modifiers 's-f5) => (super) (event-modifiers 'M-S-f5) => (meta shift) (event-modifiers 'mouse-1) => (click) (event-modifiers 'down-mouse-1) => (down) The modifiers list for a click event explicitly contains `click', but the event symbol name itself does not contain `click'. - Function: event-basic-type EVENT This function returns the key or mouse button that EVENT describes, with all modifiers removed. For example: (event-basic-type ?a) => 97 (event-basic-type ?A) => 97 (event-basic-type ?\C-a) => 97 (event-basic-type ?\C-\S-a) => 97 (event-basic-type 'f5) => f5 (event-basic-type 's-f5) => f5 (event-basic-type 'M-S-f5) => f5 (event-basic-type 'down-mouse-1) => mouse-1 - Function: mouse-movement-p OBJECT This function returns non-`nil' if OBJECT is a mouse movement event. - Function: event-convert-list LIST This function converts a list of modifier names and a basic event type to an event type which specifies all of them. For example, (event-convert-list '(control ?a)) => 1 (event-convert-list '(control meta ?a)) => -134217727 (event-convert-list '(control super f1)) => C-s-f1 File: elisp, Node: Accessing Events, Next: Strings of Events, Prev: Classifying Events, Up: Input Events Accessing Events ---------------- This section describes convenient functions for accessing the data in a mouse button or motion event. These two functions return the starting or ending position of a mouse-button event. The position is a list of this form: (WINDOW BUFFER-POSITION (X . Y) TIMESTAMP) - Function: event-start EVENT This returns the starting position of EVENT. If EVENT is a click or button-down event, this returns the location of the event. If EVENT is a drag event, this returns the drag's starting position. - Function: event-end EVENT This returns the ending position of EVENT. If EVENT is a drag event, this returns the position where the user released the mouse button. If EVENT is a click or button-down event, the value is actually the starting position, which is the only position such events have. These five functions take a position as described above, and return various parts of it. - Function: posn-window POSITION Return the window that POSITION is in. - Function: posn-point POSITION Return the buffer position in POSITION. This is an integer. - Function: posn-x-y POSITION Return the pixel-based x and y coordinates in POSITION, as a cons cell `(X . Y)'. - Function: posn-col-row POSITION Return the row and column (in units of characters) of POSITION, as a cons cell `(COL . ROW)'. These are computed from the X and Y values actually found in POSITION. - Function: posn-timestamp POSITION Return the timestamp in POSITION. - Function: scroll-bar-event-ratio EVENT This function returns the fractional vertical position of a scroll bar event within the scroll bar. The value is a cons cell `(PORTION . WHOLE)' containing two integers whose ratio is the fractional position. - Function: scroll-bar-scale RATIO TOTAL This function multiplies (in effect) RATIO by TOTAL, rounding the result to an integer. The argument RATIO is not a number, but rather a pair `(NUM . DENOM)'--typically a value returned by `scroll-bar-event-ratio'. This function is handy for scaling a position on a scroll bar into a buffer position. Here's how to do that: (+ (point-min) (scroll-bar-scale (posn-x-y (event-start event)) (- (point-max) (point-min)))) Recall that scroll bar events have two integers forming ratio in place of a pair of x and y coordinates.